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.jshintrc
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accordion.js
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autocomplete.js
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button.js
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core.js
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datepicker.js
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draggable.js
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droppable.js
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effect-blind.js
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effect-bounce.js
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effect-clip.js
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effect-drop.js
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effect-explode.js
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effect-fade.js
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effect-fold.js
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effect-highlight.js
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effect-puff.js
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effect-pulsate.js
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effect-scale.js
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effect-shake.js
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effect-size.js
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effect-slide.js
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effect-transfer.js
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effect.js
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menu.js
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mouse.js
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position.js
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progressbar.js
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resizable.js
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selectable.js
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selectmenu.js
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slider.js
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sortable.js
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spinner.js
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tabs.js
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tooltip.js
12.74
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widget.js
15.44
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Code Editor : effect-bounce.js
/*! * jQuery UI Effects Bounce 1.11.4 * http://jqueryui.com * * Copyright jQuery Foundation and other contributors * Released under the MIT license. * http://jquery.org/license * * http://api.jqueryui.com/bounce-effect/ */ (function( factory ) { if ( typeof define === "function" && define.amd ) { // AMD. Register as an anonymous module. define([ "jquery", "./effect" ], factory ); } else { // Browser globals factory( jQuery ); } }(function( $ ) { return $.effects.effect.bounce = function( o, done ) { var el = $( this ), props = [ "position", "top", "bottom", "left", "right", "height", "width" ], // defaults: mode = $.effects.setMode( el, o.mode || "effect" ), hide = mode === "hide", show = mode === "show", direction = o.direction || "up", distance = o.distance, times = o.times || 5, // number of internal animations anims = times * 2 + ( show || hide ? 1 : 0 ), speed = o.duration / anims, easing = o.easing, // utility: ref = ( direction === "up" || direction === "down" ) ? "top" : "left", motion = ( direction === "up" || direction === "left" ), i, upAnim, downAnim, // we will need to re-assemble the queue to stack our animations in place queue = el.queue(), queuelen = queue.length; // Avoid touching opacity to prevent clearType and PNG issues in IE if ( show || hide ) { props.push( "opacity" ); } $.effects.save( el, props ); el.show(); $.effects.createWrapper( el ); // Create Wrapper // default distance for the BIGGEST bounce is the outer Distance / 3 if ( !distance ) { distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3; } if ( show ) { downAnim = { opacity: 1 }; downAnim[ ref ] = 0; // if we are showing, force opacity 0 and set the initial position // then do the "first" animation el.css( "opacity", 0 ) .css( ref, motion ? -distance * 2 : distance * 2 ) .animate( downAnim, speed, easing ); } // start at the smallest distance if we are hiding if ( hide ) { distance = distance / Math.pow( 2, times - 1 ); } downAnim = {}; downAnim[ ref ] = 0; // Bounces up/down/left/right then back to 0 -- times * 2 animations happen here for ( i = 0; i < times; i++ ) { upAnim = {}; upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; el.animate( upAnim, speed, easing ) .animate( downAnim, speed, easing ); distance = hide ? distance * 2 : distance / 2; } // Last Bounce when Hiding if ( hide ) { upAnim = { opacity: 0 }; upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; el.animate( upAnim, speed, easing ); } el.queue(function() { if ( hide ) { el.hide(); } $.effects.restore( el, props ); $.effects.removeWrapper( el ); done(); }); // inject all the animations we just queued to be first in line (after "inprogress") if ( queuelen > 1) { queue.splice.apply( queue, [ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) ); } el.dequeue(); }; }));
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